server2008做DNS与网站软文广告案例
仅作学习,不做任何商业用途
不是源码,不是源码!
是我通过"照虎画猫"写的,可能有些小修改
不提供素材,所以应该不算是盗版资源,侵权删
登录面板UI
登录数据逻辑
这是初始化的数据变量脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class LogData {//账号public string usingname;//密码public string password;//是否记住密码public bool isRememberPw;//是否自动登录public bool isRememberLog;//服务器}
这是数据管理器
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class LogDataManger
{//登录管理器为单例模式private static LogDataManger logdatamanger = new LogDataManger();//唯一实例public static LogDataManger instance = logdatamanger;//访问入口//登录访问数据,私有变量和公共属性,以便获取private LogData logdata;public LogData LogData {get {return logdata;}}//注册访问数据,同上private RegisterData registerdata;public RegisterData RegisterData{ get{return registerdata;}}//JsonMgr这块我直接照抄的,因为没跟写Json管理器private LogDataManger() {logdata = JsonMgr.Instance.LoadData<LogData>("LogData");registerdata= JsonMgr.Instance.LoadData<RegisterData>("RegisterData");}//存储登录数据public void Save(){JsonMgr.Instance.SaveData(logdata, "LogData");}//存储注册数据public void SaveRegister() {JsonMgr.Instance.SaveData(registerdata, "RegisterData");}//注册方法public bool RegisterUser(string username,string password){ //如果用户名或密码存在则无需注册if(registerdata.registerInfo.ContainsKey(username) ) return false;//如果不存在则实时注册并保存registerdata.registerInfo.Add(username, password);SaveRegister();return true;}//用户名和密码是否合法public bool CheckInfo(string userName,string passWord){ //是否有该用户if(registerdata.registerInfo.ContainsKey(userName)){//如果有该用户,则核查密码if (registerdata.registerInfo[userName] == passWord)return true;}return false; }
}
登录面板的逻辑
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Windows;public class 登陆面板Panel : 面板基类 {//两个按钮public Button sign;public Button log;//两个输入框public InputField usingname;public InputField password;//两个勾选框public Toggle Pw;//密码的public Toggle Log;//自动登录的protected override void Init() {//登录确认log.onClick.AddListener(() => {if (usingname.text.Length <= 6 ||password.text.Length <= 6) {UIManger.Instance.ShowPanel<提示面板Panel>().TipText("账号或密码大于6位");return;}if(LogDataManger.instance.CheckInfo(usingname.text, password.text)){LogDataManger.instance.LogData.usingname = usingname.text;LogDataManger.instance.LogData.password = password.text;LogDataManger.instance.LogData.isRememberLog = Log.isOn;LogDataManger.instance.LogData.isRememberPw = Pw.isOn;UIManger.Instance.HidePanel<登陆面板Panel>();}else{UIManger.Instance.ShowPanel<提示面板Panel>().TipText("账号或密码错误");}});//注册确认sign.onClick.AddListener(() => {//隐藏登录面板UIManger.Instance.HidePanel<登陆面板Panel>();//弹出注册面板UIManger.Instance.ShowPanel<注册面板panel>();});//记住密码关掉,自动登录也应该关掉Pw.onValueChanged.AddListener((ison) => {if(ison==false){Log.isOn = false;}});//自动登录应该和记住密码同时勾选Log.onValueChanged.AddListener((ison) => {if(ison==true){Pw.isOn = true;}});}public override void ShowMe() {base.ShowMe();//获取登录面板数据,以方便更新面板的信息LogData logData = LogDataManger.instance.LogData;//复选框的更新Pw.isOn = logData.isRememberPw;Log.isOn = logData.isRememberLog;usingname.text =logData.usingname;//如果选中了记住密码,可以更新密码if(Pw.isOn)password.text =logData.password;else{ }//如果选中了自动登录}//登录面板记录注册面板注册好的账号密码的方法public void SetInfo(string usename,string passwords){usingname.text = usename;password.text = passwords;}}
因为还有注册面板和登录进去的服务器面板没拼完,所以逻辑写到这里就算完成了这一部分了